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Killer is Dead  
Action PlayStation 3
Killer Is Dead is the latest title from the demented mind of celebrated game creator, SUDA51, serving as a spiritual successor to his previous cult favorites, No More Heroes and Killer 7. Stylish cell-shaded visuals set the mood in this gritty, bloody, ultra-violent world where biomechanical augmentations increase the power of criminals and "executioners" alike. Mondo Zappa, a newly recruited executioner, hunts criminals wielding a Japanese sword in his right hand, and the crushing power of biomechanical engineering in his left.

Action & Adventure GameCube 4.0 (13 votes)
Despite Capcom's apparent desire to confuse and frustrate all who play, the unusual Resident Evil/House of the Dead/weird anime combination that is Killer7 remains fun and compelling to play for reasons that are just impossible to pinpoint. Even after angrily pacing the floor like you do for an hour or so, damning all its annoying faults - the occasionally clumsy and restrictive control method where you press A to run along paths that sometimes inexplicably lead you round a room in a squiggle instead of heading straight to the lovely, important looking place; the sluggish aiming in first-person mode; the diabolical map, which breaks records in map-rubbishness by amazingly being both overly-helpful (by solving all the puzzles for you on Normal difficulty, a disastrous mistake that renders the puzzle-solving a redundant hassle - surely this is what Easy modes exist for?) and completely useless (by not showing where your character actually is on the thing) at the same time; the annoying backtracking involved in sending Garcian to collect dead character's decapitated heads, etc etc - I still find myself helplessly drawn back to it when I'm done complaining.
As well as the grisly satisfaction of landing a one-hit kill and soaking up all that 'tasty, tasty blood', part of Killer7's mysterious pull is due to the bonkers story, which while I admit I hardly understand a word of - even after two plays through - is nevertheless engrossing, shocking and beautiful to look at. The interesting cut-scenes, presented in a mix of typical Japanese anime and indie-American-style animation, and skits of nonsensical dialogue presented in the games own arresting real-time graphics are amazing to watch, and really draw you into its pitch-black atmosphere and probably supply over half of the entertainment had from Killer7 - even if the story is near enough incomprehensible. Whether or not that makes it a good game is down to whoever's playing it, really.
The general opinion is that Killer7 is one of those love it or hate it games, but I'm not sure that's entirely accurate. I think Killer7 is a game you both love and hate at the same time. As a playable game, it's got problems (although the control system proves to be excellent when you get used to it; a nifty and streamlined way of getting around and interacting with vital items), and the unlockable extras are surprisingly lacking for Capcom, but as a playable, visual experience it's easy to appreciate all the effort that's gone into it. Unless you just plain hate it, that is. As a bold attempt to try something new, it definitely succeeds, and if you think you might fall into the 'love it' camp it's definitely worth a look. Just don't expect to have a clue what's going on.

Älska eller hata? Nej, jag kan inte välja. Stundtals en ren plåga att spela. Samtidigt älskar jag de surrealistiska miljöerna och handlingen. Cutscenesen skulle kunna ses många varv men tyvärr finns det inget "theatermode".

Action & Shooter PlayStation2

Killzone 2  
Action PlayStation 3 91
Killzone 2 is the third game in the Killzone franchise and continues the story two years after the events of the first two games. The game takes place on Helghan, the home-world of the Helghast who assaulted the Interplanetary Strategic Alliance's colony on Vekta. The ISA retaliates on the Helghan's own ground with the aim to secure the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sergeant Tomas "Sev" Sevchenko, a battle-hardened veteran and a member of the special forces unit known as the Legion. Under his command, players lead a group of highly trained soldiers on a mission to take out the Helghast threat.

The gameplay consists of what the developers describe as Hollywood Realism, focusing on scripted, cinematic gameplay. The game is played entirely from the first-person perspective, except for the portions with vehicular combat with a tank and an exoskeleton. A large portion is dedicated to seeking cover and peeking from behind objects to open fire. Next to the single-player campaign, there is squad-based multiplayer called Warzone with five different kinds of missions (Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold) based on seven kinds of classes. There is support for up to 32 players, with the addition of bots to fill the remaining spots.

Killzone 3  
Shooter PlayStation 3 10
"Killzone 3" is the fourth release overall in the PlayStation 3 exclusive first-person shooter franchise, and contains the first integration of the PlayStation Move system into its gameplay. In it players continue the fight by a futuristic special ops team against the seemingly unstoppable Helghast Empire. Along the way players will learn more than ever before about the rabid Helghan culture, as well as become aware of an internal struggle in their ranks that may prove to be an important weakness. The game features full Playstation Move system integration throughout the game -- including the Move and Navigational controllers. Additional features include: the ability to carry two primary weapons, new melee and jet pack functionality and online multiplayer support. Continue the Fight Against the Helghast
Visari, the leader of the Helghast is gone, but the war is far from over. Helghast forces have mounted a devastating counterattack, prompting the ISA (Interplanetary Strategic Alliance) evacuation of planet Helghan. As new Helghast battalions appear, armed with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded. Players of "Killzone 3" will need to learn more about their enemy and use new tools to continue the fight.
PlayStation Move integration into "Killzone 3" is one of these new tools. Although the DualShock 3 controller is of course supported, the two controllers of the PlayStation Move system (Move and Navigational) are also usable at every stage of the game. Use the Motion Controller as a site for your weapon and pointer that changes your view of the horizon onscreen, while the Navigational controller provides movement as well as auto-aiming functionality. The sensitivity of the Move controller can be altered via the game's setting menu. With a subtle gesture the Move Motion controller can also reload a weapon, pick up items and ammo on the battlefield, as well as unleash a brutal melee attack within close range of an enemy. Additional features of the game as a whole include: the ability to carry two primary weapons in addition to your piston and knife, jet pack functionality seen in earlier games, fully destructible environments and online multiplayer support. Battle the Helghast Empire in an all new play experience. View larger. Increased vehicle gameplay, including aerial combat action. View larger. PlayStation Move
PlayStation Move offers a new and innovative gaming experience for the PlayStation 3 (PS3) system by fusing realistic, high-definition gaming along with accurate, intuitive control. Consisting of PlayStation Move motion controller, the PlayStation Eye camera and the optional PlayStation Move Navigational controller, the PlayStation Move controller system enables sophisticated motion control and immersive gameplay only possible on PlayStation 3. Camera Peripheral
The PlayStation Eye camera is an integral part of PlayStation Move experience. The camera tracks the sphere of the Move motion controller in your hands to accurately read your every move. Crouch behind cover, or dodge an incoming attack - your movements will be accurately captured in-game. The camera has a fast frame rate for pristine video quality. It also has built-in microphones so that you can chat about strategies with other players, give in-game commands, or set up a private conversations with up to six friends. Move Motion Controller
The cornerstone of the PlayStation Move system, the PlayStation Move motion controller combines advanced motion sensors, a dynamic color changing sphere, vibration feedback, and an easy-to-use button interface to provide the ultimate in motion-based gaming. Equipped with a three axis gyroscope, a three axis accelerometer and terrestrial magnetic field sensor, the PlayStation Move motion controller registers your precise movements by noting the angle of the controller in real-time and in 3D space via a constant connection to the PlayStation Eye camera. Highly sensitive movement tracking can be accurately traced back to the game, allowing intuitive gameplay as if the player is within the game. The PlayStation Move also features the familiar PlayStation controller button orientation, for seamless play from the very first use. Move Navigational Controller
The PlayStation Move Navigation controller is a supplementary controller developed to further expand the experience that PlayStation Move games can offer. It can be used in most PlayStation Move games that require navigating an in-game character as it replicates the control features of the left side of DualShock 3 or Sixaxis wireless controllers into one's PlayStation Move experience. The PlayStation Move Navigation controller adds an analog stick, directional buttons and two face buttons into the PlayStation Move's control scheme. In addition, the Move Navigation controller contains the L1 button, L2 button and L3 button for actions and commands common in advanced gaming. Key Game Features Epic single player campaign with a gripping storyline and intense action Battle your way through huge, diverse environments from alien jungles to harsh arctic vistas shown in incredible graphic detail Face off against new, relentless Helghast enemies armed with more powerful weapons and abilities Full 3D compatibility takes immersion to new heights, delivering a "boots-on-the-ground" experience like no other Award-winning multiplayer mode returns, with added game modes, new vehicle gameplay, brutal close combat system, more powerful weapons, and a more accessible experience New brutal melee system lets you get "up close and personal" with Helghast enemies for even more intense combat Increased vehicle gameplay, including aerial combat action with ISA Intruders and jet packs Additional Screenshots Brutal melee functionality. View larger. PlayStation Move option. View larger. Online multiplayer. View larger. Intense action & storyline. View larger.

Killzone Shadow Fall  
Shooter PlayStation 4
Like its predecessors, Killzone Shadow Fall is a first-person shooter in a science fiction setting. Staple weapons such as the M82 Assault Rifle, stA-52 Assault Rifle, and stA-18 pistol return from the earlier Killzone games. New weapons include the LSR44, a recoil-free, hybrid assault/charge sniper rifle that functions much like a miniaturized rail-gun, and the OWL, an advanced hovering attack drone (used by the Shadow Marshals) that can attack/stun when it is adjacent to an adversary, as well as deploy an instant zip line, protect the player from enemy fire with an energy shield, and hack/scan terminals and enemy alarms to prevent reinforcements from arriving.
While the previous games in the Killzone series portrayed a dark and gritty war-zone with numerous allies by your side at any given time and an overall linear design, Killzone Shadow Fall opts for a more open-ended, stealth-based approach. Levels are much more open than in previous games, allowing for multiple ways/routes to complete objectives. Also in Shadow Fall, for the first half of the campaign, the player is alone in firefights, with the OWL as your only "companion" able to lay down cover fire. During the second half onward, the player is occasionally joined by Echo as an ally, where she is able to snipe enemies marked by the player.
Multiplayer ships with 10 maps, with more on the way. Users are encouraged to create their own custom map presets called "Warzones," which then can be shared with others or promoted by the Killzone community.[5] Classes, abilities and weapons are unlocked from the start. The class system has been simplified to just three: Assault, Scout and Support (with some medic abilities from previous games now subsumed under "Support").[6] The player unlocks skill enhancements based on completing challenges unique to his class.

The King of Fighters 2002: Challenge to Ultimate Battle  
Action PlayStation 2
The second plotless "dream match" in The King of Fighters series, this game sports 39 normal characters and 5 hidden characters, some of whom haven't appeared since KOF98. The King of Fighters 2002 also has five characters exclusive to the X-Box, the PS2 and/or Dreamcast systems: Shingo Yabuki, King, Geese Howard, "Riot of the Blood" Iori and Leopold Goenitz. Shingo and King are available on all the non-Neo Geo systems, while Geese and the rest are only available on the PS2 and X-Box platforms.

The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.

Kingdom Hearts  
Fantasy PlayStation2
Ever wondered what would happen if the worlds of "Final Fantasy" and Disney collided? It's an odd concept, but from the most schizophrenic of acorns the mighty gaming oak of "Kingdom Hearts" has grown. Legendary role-play game-maker Square has been given unprecedented liberties with the entire Disney universe and has created a game featuring everything from "The Nightmare Before Christmas" to "The Little Mermaid".
To have characters as disparate as Tarzan and Donald Duck teaming up is odd enough, but it becomes very freaky when Square throws in a variety of its own characters, such as Cloud, Squall and Aeris from the various "Final Fantasies". We are, in short, talking Incongruity City. But this has one side benefit in that the storyline behind the game is by necessity rather vague, which seems to have stopped Square from filling three CDs full of new-age whining about Mother Earth, as is its usual wont. Instead it has spent even more time on the graphics and the end result is a quite stunning three-dimensional cartoon.
As for the gameplay, it may come as a surprise to learn that it doesn't actually feature--as all the "Final Fantasy" games do--turn-based combat. Instead it's essentially a scrolling beat-'em-up-cum-platformer with exactly the kind of complicated Square-style knobs you'd expect. The game may be a little shallow but it's an impressive artistic achievement and any title that allows you to magically summon Bambi out of thin air to attack evil demons of the underworld has got to be worth some sort of recommendation. --"David Jenkins"

Kingdom Hearts HD 1.5 + 2.5 ReMIX  
Avontuur PlayStation 4
KINGDOM HEARTS HD 1.5 +2.5 ReMIX includes: KINGDOM HEARTS Final Mix, KINGDOM HEARTS Re:Chain of Memories, KINGDOM HEARTS 358/2 Days, KINGDOM HEARTS II Final Mix, KINGDOM HEARTS Birth by Sleep Final Mix, KINGDOM HEARTS Re:coded

Kingdom Hearts II  
Japanese Role Playing Game PlayStation 2 9
Sora, Donald, and Goofy are back in the third installment (second for PS2) of the Kingdom Hearts series, continuing where Kingdom Hearts: Chain of Memories left off. The trio awakens from their sleep and goes to Twilight Town. When the game begins, you will first have control over a boy name Roxas who wields a dual-Keyblade. He is trying to enjoy the remainder of his summer vacation with his friends but he keeps having flash-backs of someone else's memories.

When he meets up with Sora, the two learns they have a special connection with one another. Afterwards, the group will continue their search for King Mickey and Riku. This time, they will travel to new worlds and work with various characters from the Disney and Final Fantasy universes. This includes worlds from not only Disney's animated movies but other movies as well like Pirates of the Caribbean and TRON.

In Kingdom Hearts II, Sora and his friends will battle various enemies including the Heartless from Kingdom Hearts, but also a group of enemies called Nobodies. Nobodies are "nonexistent beings" who are under the control of Organization XIII - a group of 13 members in black coats that Sora and his friends have reduced down to just half.

Gameplay is very similar to Kingdom Hearts: the player controls Sora with Donald and Goofy helping with their magic and attacks. Sora can use various magic powers as well as use Summon which will call upon the aid of special Disney characters that will temporarily fight alongside him. A new feature of combat are "Reaction Commands". Some enemies will leave themselves open during attacks, and if the player presses the Reaction Command button when prompted Sora will take advantage of the situation, either turning an enemy's attack against them, striking from a defenseless side for extra damage, or avoiding an otherwise unavoidable attack. As the trio levels up and progresses in the game they will gain new abilities that they can equip. Also, after Mickey meets the party, if Sora is KO'd the player will have the option of controlling Mickey and defending Sora until he can recover.

Another new feature is the Drive gauge. When filled and activated Sora absorbs the strength of his allies and gains new powers, like long range magical bullets in Magician form or the ability to use two keyblades in Strength form. Using Drive forms will power them up, unlocking new abilities and allowing them to be used for longer periods of time.

The Gummi Ship returns, but the speed of combat during Gummi Ship level has been greatly increased. While the path of the Gummi Ship is still out of the player's control, the ship can now attack enemies to the front, sides, and behind. Gummi Ship levels can be re-challenged at different difficulty levels, with different levels offering greater challenge and new enemy patterns. Achieving high scores in these levels rewards new Gummi Ship parts and plans.

Kingdoms of Amalur: Reckoning  
Action, Role-Playing (RPG) PlayStation 3
Kingdoms of Amalur: Reckoning is an action RPG set in the fantasy world Amalur, which is divided into several kingdoms. It was once a peaceful world until Gadflow, the new king of the Winter Court of the magical Faelands kingdom, marched with his followers – the Tuatha Deohn – to wage war against the young races of Amalur. He believes a new god called Tirnoch is to be born in the East. The conflict is a hopeless affair for the other races as the Fae revive after death. The player controls the protagonist called Fateless One from a third-person perspective. Ten years into the battle he (or she, the gender can be determined after the introduction) falls in the conflict and is carried away into a mass grave. He awakens however and discovers he was revived by the the gnomish scientist Fomorous Hugues through an experimental Well of Souls. He has no memory of his life and when the facility is attacked by the Tuatha Deohn, he has to flee. Once back in the world he learns from Fateweaver Agarth that he is the only one who has been able to escape fate, the predestination all individuals are subjected too. His initial goal is to find back Hugues to find out more about the experiment, but the search soon expands in a larger story involving Gadflow, his minions, and the new god.

After the introduction, the player defines a character by choosing a gender, and a race: Almain, Varani, Ljosalfar, or Dokkalfar. They correspond to Civilized Humans, Nomadic Humans, Light Elves, and Dark Elves respectively. They each have one or multiple racial bonuses. The next choice is one of the gods bound to the race as a patron (Fire, Water, War, Death, Mischief, Earth, Love, Fate, Wisdom, Order, Justice, and others, or none at all) with additional perks. The name and the appearance can also be defined through a preset or by individually manipulating features.

The combat is fast and various weapons can be used, both for melee and long-ranged attacks. The character can equip a primary and a secondary weapon and further items such as helmets, chestplates and footwear can be collected and assigned in an inventory. Next to a health bar, there is mana for magic attacks. These consists of spells, but there are also various items that can be assigned to quickslots accessed through a radial item menu in-game. In combat multiple enemies often needs to be taken care off simultaneously and there are different attacks, including combos, blocking, and dodging. During certain sequences there are quick-time events, a rage meter can be built up for a devastating attack and it is possible to fateshift a single opponent for a cinematic finisher. Players can also loot items and collect gold. The main character can interact with NPCs and next to dialogue trees there are radial conversation options, similar to those of the Mass Effect games, that offer choice and consequence.

Experience earned during combat is used to level up. For each new level the player can specialize in skills such as alchemy, blacksmithing, lockpicking, mercantile, persuasion, stealth, and more, to further define the character. Skill progress is split up in three stages (basic, advanced, and master) with multiple skill levels each. Further customization is offered through abilities. Experience points are also exchanged for abilities through a skill tree with three main categories: Might, Finesse, and Sorcery. These correspond to the RPG classes fighter, rogue, and mage respectively. After the initial scenes that game gradually opens up into a larger world with a main storyline and various sidequests. Various towns can be visited to shop for new items and to fetch new quests.

Kita e. White Illumination  
Sega Dreamcast
"Why do I always get to play the garbage?"

Thankfully, I didn't have to pay any money for this garbage. My friend's dad works for Sega, and sometimes receives free handouts. My friend didn't want it so he gave it to me. I have one question. WHY? Why do people think that a dating simulation will be appealing to kids? This was utter puke. I will take a look inside the numers (even though I don't want to).

Graphics - 6
The graphics are decent at best. It's a good thing when the Dreamcast can turn a piss poor game that supposed to look poor graphicly and turn it into something decent. Bad. Bad. Bad.

Sound - 4
The sound isn't much better. The voice acting is downright terrible, and the sound effect were laughable at best. Man I really hope for everyone that this doesn't come stateside.

Control - 2
There is not much to actuall do in this game instead of talking, so you think that the stuff you actually need the controler would be a sinch. Wrong. Way too complicated for a dating simulation. Terrible.

Gameplay - 1
This game gets my vote for the worst game off the planet. Dating should not be simulated. It's as simple as that. The only fun I had was when I saw the case smash against the room. YEEHAW!

Overall, don't even touch this game even if it's only 5 dollars with a 20 dollar mail in rebate. The game might hurt you. Shun this cursed game!!!

Reviewer's Score: 1/10, Originally Posted: 11/01/99, Updated 11/01/99

Platform game PlayStation 4
Mankind must turn to Knack, an unlikely hero, to protect them from a dangerous new threat. The unassuming Knack stands at a mere three feet tall, but thanks to the power of mysterious ancient relics, he can transform into a powerful brute or even a gigantic wrecking machine. Knack is mankind's only hope for turning the tide against the invading goblin army, but trying to harness the true power of the relics could threaten to put the whole world at risk.

Knack 2  
Action PlayStation 4
Classic Platformer Action - Knack's size-shifting ways comes into play with classic platforming action, allowing players to take advantage of his abilities in order to move past revolving platforming sequences. Dynamic and Robust Combat System - With over 20 moves including flying kicks, boomerang attacks, powerful body slams, a barrage of multi-punches, and even parrying enemy attacks right back at them; Knack will continue to expand his skillset as players progress throughout the game. Engaging Puzzles - Challenging and diverse puzzles will force players to take advantage of Knack's various ever-moving parts; whether it's utilizing his size-shifting abilities or implementing the right move at the perfect time. Co-Op Mode- Join in on the fun with an engaging two player co-op mode, which offers a variety of special two-person combo moves. Co-Op mode also allows players to seamlessly enter or leave the game at any given moment. Family-Friendly Adventure - From longtime nostalgic platform era enthusiasts to newcomers alike, Knack 2 features accessible and vibrant gameplay for players of any skill level.

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