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Resident Evil 5
Action & Shooter
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PLAYSTATION 3
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3.5 (27 votes)
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I find it utterly confusing... These flaws of which other reviewers choose. These flaws, which are inherent with the entire series, and not just those of Resident Evil 5.
Without them, it just wouldn't be Resident Evil.
From the frustrating A.I, to the encumberence of the Camera. All the way to the manic fumble of the controls to get that door open. Or the backstep; to blow up the descrete 'bright red barrel'. Only to find your head hacked to peices by the zombie who'd jumped through the window on your left. It's all Resident Evil.
You can sepnd years perfecting it, and getting rid of every single 'error' which you (think) find. Promblem is, once you're satisfied, it will no longer be Resident Evil.
The series doesn't just rely on panic-action, and easy shock-tactics to invoke that sense of fear. These little bugs and annoyances everyone seems to pick as downpoints, actually heighten the tension further. So much so that, given a few hours, you'll neither notice, nor care. Can you disagree?
Can you honestly say that those manic moments where your fingers don't agree with your mind, and confusion sets in... That it doesn't heighten the tension that makes the Resident Evil series so damned good? Because let's be honest. It isn't the story. It isn't the settings. And it isn't the weapons that make Resident Evil. It's the tension, and without it. It'd be another bog standard 3rd person affair.
Regardless how bad it can get. Reviews regarding constant deaths of the A.I partner seem somewhat over exagerated. On my first playthrough, of both levels, Shiva didn't die once. And the bubbles?... Er. Yeah. OK. If you stand around looking at how your enemies die. No wonder Shiva dies so much, she's the one doing the work. That I say would be 1up for the immersion factor. I'll also admit, that the weapons are indeed a little timid, and nowhere near as thump-tastic as 4. But if you want real, join the Army. The effects are more than an adequate representation, and do their job just fine. The graphics are superb, and that's all that needs to be said on that subject.
The game seems to be more strategic than previous incarnations, and I'll use the word 'Seem' loosely, as the Demo isn't a real reflection on the finished game. It's still heavily scripted, like 4, whereas your movement and advancement is limited. You can further the plotline, simply by avoidance, and using the enviroments to your advantage. Yes the A.I can get in the way, but it's leaps and bounds ahead of 4s' attempt.
I don't know about you. But for me games are about fun, and from just the 2 levels you're teased with, I can see Resident Evil 5 having a lot of promise in that department. My only disappointment was that the game hasn't moved away from it's scripted scenes. I'm not saying it should ditch them altogether. But some sandbox style play would have been welcome. But hey. There's a whole lot of game still waiting in the final box, so I may just be given exactly what I was hoping for.
I personally like it; will pre-order it, and rest assured enjoy it. But if you're looking for perfect, you aren't going to find it. Ever. My advice is to stop looking for things that allow you to point blame, and enjoy it. That's the sole aim of the game. And to be honest. If you can't enjoy it, then the survival horror genre is just not for you.
Enjoy the Demo, enjoy the game. It's Resident Evil, thru and thru.
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