|
 |
Omikron
Role-Playing
|
Sega Dreamcast
|
4.0 (10 votes)
|
I had seen relatively negative reviews about this game, and how it is plagued by faults, and it is faulty, don't get me wrong. But through all it's faults, there is much more to this game than one might believe. As someone who occassionaly buys a game despite overwhelmingly bad reviews, I've learned that many people give bad reviews because of something not being perfect, some people can't be pleased no matter what. Then, there are the games that are completely hyped, and once I play them, my disappointment leads me to believe people are stupid. For instance, for many years a game called Metal Gear Solid was raved about, but once I played the remake for Gamecube, I was left with one of the most boring games I've ever played. I first saw content of this game atleast 6 years ago, but never got around to playing it because my computer can't handle it. That's when I found a copy at Flea World for 15 bucks and picked it up. For awhile, I had alternating opinions about it, between it being one of the dumbest games ever, to one of the best games ever. I will list certain aspects of the game Fairly low quality graphics due to large enviroments and a pretty amateur development team sound- parts are totally devoid of sound, cities are fairly quiet- David Bowie lends his music to the game, as well as his voice acting- I'm not a real fan of Bowie's emo-style of singing, but he adds a human element to the game. His voice acting is suprisingly good, it's actually some of the better voice acting of the game. Voice overs are sometimes low volume and plagued with distortion, like chattering. The combat system is pretty lame as well, especially first person shooting, which wouldn't be so terrible if the controling was a lot easier. Fighting is also pretty subpar, and the animation only makes it seem worse. The overall large size of your enviroment was a first for it's time, and you can see it's inspiration on later games like GTA3 and beyond. Character animation is pretty stiff and unreal looking. But despite all it's problems, lies a game with a really unique and intriguing story that keeps you guessing. It's puzzle mechanics are very intellegent, and sometimes downright complex, adding a level of maturity to the game. Rougnly 80% of the game revolves around exploration, leaving relatively little combat situations, which is good because that aspect is almost completely useless. It's not for everybody, but this game deserves more credit than it has been given.
|
|
|
|